Post by Rey on Jun 19, 2017 5:31:39 GMT
Magic Description
Shifting is the ability to transform and de-transform into a chosen creature. Aurora has mainly chosen the creature known to be vicious and full of malice, the Harpy. Though, she comes from a line of Mountain Harpies who are far more civilized and well behaved then their cruel ancestors. This magic grants her the ability to transform parts of her body or the body as a whole.
Nature manipulation / Druidism is self explanatory. It is the ability to control and manipulate nature itself at your will. From branches, to leaves, to vines and sometimes even trees. It also involves spells like talking to animals, summoning plants, and so forth.
List of Capabilities
Poison's Kiss
Vines
Chain Plant
Nature's Defence
Communicate
Harpy's Cry
Vines
Chain Plant
Nature's Defence
Communicate
Harpy's Cry
Casting Guide
Name: Poison's Kiss
Description: This ability allows the caster to grow a poisonous plant (one emote turn to grow it.) and let it release a poison toxin like gas that can reach up to 3 meters and harm the player depending on the range they're at. If they are 1 meter from the plant, they will be knocked out immediately, 2 meters will cause nausea and dizziness, and 3 meters is slight irritation.
Mana: 3/8 per use.
Rank: Novice
Name: Vines
Description: This ability allows the persona to summon(or use vines from the surrounding areas) and to manipulate them at will. Using them for either defensive, offensive or supportive techniques.
Mana: 1/8 per use of vines. (i.e *Manipulate vine to move* = 1 mana. *Vine whips someone* = 1 mana, and so on and so on.)
Mana: 1/8 per use of vines. (i.e *Manipulate vine to move* = 1 mana. *Vine whips someone* = 1 mana, and so on and so on.)
Rank: Apprentice
Name: Chain Plant
Description: The caster summons large, hard vines from the earth that bind the target and render them unable to move. The vines harden and tighten more and more if said target does not stop struggling. The caster has to be extremely concentrated and cannot let go of the ground, or the vines will break.
Mana: 6/8 per use.
Rank: Novice
Name: Nature's Defence
Description: This ability is one that takes great toll on the user's mana and may even injure them too an extent that can't be healed. Nature's defence allows the plant life all around them to come to their defence when they are in a life threatening situation only, such as, when their aura has been broken. Nature will surround the caster and protect them at all costs.
Mana: 5/8 per use.
Rank: Adept
Name: Communicate
Description: Now that the caster has fully mastered the arts of nature, they may begin to communicate with nature's beings. Hostile, naturally born, creatures will not harm the caster unless provoked, and non-hostile creatures would be found near the caster, and usually at his aid. This spell permits the caster to speak and communicate with animals in any way.
Mana: 4/8 per use.
Rank: Master
Name: Harpy's Cry
Description: This spell causes the caster to let out a piercing, screech like noise and ring in the ears of the people nearby, before the caster themselves transform into a Harpy. The reason being, is that Harpy's naturally have a sonic booming scream, mixed with the excruciating pain of shifting bones to take the form of a Harpy, it allows the caster to have a moment of distraction before transforming fully.
Mana: 10/8 per use.
Rank: Adept
Aurora's Development
{ Profile }
{ Profile }
Mageship: Novice
Elemental: Shapeshift / Nature-Druidism
Current Mana Limit: 8
Next Mana Limit: 10
Abilities Known: 2
Abilities Mastered: 0
Abilities Created: 0
Ability Meter
Poison's Kiss - [ ▯▯▯▯▯▯▯▯▯▯ ] - 60%
Chain Plant - [ ▯▯▯▯▯▯▯▯▯▯ ] - 40%