Post by hawthorne on Jun 16, 2017 4:47:33 GMT
Roland David's Son
Basics:
Roland in essence uses air magic to forge weapons, to stoke the flames to iron meltingly hot, but also be able to regulate the flow of said air, to accurately control the temperature of the fire itself.
Abilities
Passive Spells
These spells are active when Mana is around and cause no harm.
These spells use mana with out even realizing it and are fleeting.
▸Knowing the Wind
Always knowing what the direction the wind is blowing.
[Cost of man: 1/20]
▸ Wind's Defense
Blocks things like embers and other relatively slow projectiles coming in contact with the FRONT of the body, such as glass fulls of water (but no more) or things like "pocket sand" and will activate when it occurs.
Basic Spells
These spells cost a small amount of many but double the more it is used.
▸ Gust
A strong gust of wind moving at 120mph capable of knocking nearly anybody onto their back.
[Cost of mana: 5/20]
Flow
After a charging period a steady flow of wind is expelled from the hand and has the maximum speed of 60mph, however to reach that high a second charging period is required to modify the wind mid flow, and will be staunched to 10mph until properly charged.
▸ Jump/cushion
Jumping super high with wind currents, causing a massive updraft, this spell also can be used as an air cushion, creating a pocket of air around the person that flows in such a way that will slow the decent of an individual.
Defense Spells
These spells cost large amounts of Mana
▸Enhanced Wind's Defense
Deflects all projectiles oncoming (Passive) and when charged a second time can be sent outward in an effect which will knock assailants down
Character's Development
Mageship: Novice
Elemental: Air (2 slots open)
Aura: 8
Abilities Known: 2
Abilities Mastered: