Post by firegirl101 on Jun 10, 2017 22:58:30 GMT
Rose's Magic Profile
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Basics:
Being a Forest Elf, Rose grew up around other Forest Elves who all dabbled in magical arts. It was over time that Rose slowly began to accept that magic was apart of her culture, as she had originally refused to touch it. She was just getting started in learning when she came to Mirrasil.
Druidmancy/Nature Magic is the art of bending plants to your will. Using them for either passive, defensive, or aggressive means.
Aquamancy is using the water around you to bend it to your will. Water is a free flowing element, and thus does not bend easily to the caster's will.
Abilities:
-Sprout Flower.
-Grow.
-Root Snare.
-Sprout Plants.
-Mend Life.
-Thorn Blade.
-Vine Lash.
-Ensnare.
-Control Life.
-Sturdy Shield.
-Manipulate Water.
-Greater Manipulate Water.
-Greatest Manipulate Water.
-Fill.
-Bubble Breath.
-Liquid Shield.
-Ice Water.
Abilities Known: 17
Abilities Mastered: None.
Ability Meter:
RANKS:
Novice Spells
These spells require little mana and are easy to pick up and learn, through practice.
Sprout Flower.
Grow.
Fill.
Apprentice Spells
These spells require some mana and some practice.
Sprout Plants.
Manipulate Water.
Ice Water.
Liquid Shield.
Thorn Blade.
Vine Lash.
Expert Spells
These spells require more mana and more practice.
Bubble Breath.
Ensnare.
Sturdy Shield.
Root Snare.
Greater Manipulate Water.
Adept Spells
The final and hardest rank, requires the most mana and the most practice.
Mend Life.
Control Life.
Greatest Manipulate Water.
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---------------------
Basics:
Being a Forest Elf, Rose grew up around other Forest Elves who all dabbled in magical arts. It was over time that Rose slowly began to accept that magic was apart of her culture, as she had originally refused to touch it. She was just getting started in learning when she came to Mirrasil.
Druidmancy/Nature Magic is the art of bending plants to your will. Using them for either passive, defensive, or aggressive means.
Aquamancy is using the water around you to bend it to your will. Water is a free flowing element, and thus does not bend easily to the caster's will.
Abilities:
-Sprout Flower.
-Grow.
-Root Snare.
-Sprout Plants.
-Mend Life.
-Thorn Blade.
-Vine Lash.
-Ensnare.
-Control Life.
-Sturdy Shield.
-Manipulate Water.
-Greater Manipulate Water.
-Greatest Manipulate Water.
-Fill.
-Bubble Breath.
-Liquid Shield.
-Ice Water.
Passive Spells:
Sprout Flower.
Caster causes one flower to grow.
[3/20]
Fill.
Caster fills a container with water.
[4/20]
Basic Spells:
Grow.
Caster causes the speed of a growth of a plant to be increased.
[5/20]
Sprout Plants.
Caster causes plants/saplings to sprout wherever they direct. Also able to choose what grows.
[12/20]
Mend Life.
Caster mends the life of a plant or tree.
[17/20]
Control Life.
Caster changes appearance and shape of a plant or tree.
[18/20]
Manipulate Water.
Caster moves a small body of water around, and can make shapes with it. Can be also used to splash people in the face.
[5/20]
Bubble Breath.
Caster creates a 'bubble' around their head by moving the water to only the 'bubble' area. They can breath underwater, but if focus or concentration or if the caster get's into any form of combat the bubble is lost.
[14/20]
Ice Water.
Caster freezes a body of water. It can't be running water, and it will melt depending on the temperate outside. It be used as a skating rink, or playing a trick on friends.
[10/20]
Defense Spells:
Ensnare
Caster ensnares somebody in thick vines.
[13/20]
Sturdy Shield.
Caster makes a shield out of plants, can be big or small as the caster wants.
[14/20]
Liquid Shield.
Caster makes a shield out of water to protect themselves.
[13/20]
Offense Spells:
Thorn Blade.
Caster makes a blade of thorns.
[10/20]
Vine Lash.
Caster makes vines lash out at somebody.
[10/20]
Root Snare.
Caster causes a root to snare or trip a victim.
[13/20]
Greater Manipulate Water.
Caster moves a medium to large body of water in any direction or shape they please. Can be used for combat.
[14/20]
Greatest Manipulate Water.
Caster moves a large to extremely large body of water in any direction or shape they please. Can be used for combat.
[18/20]
Aura: Unsure.Sprout Flower.
Caster causes one flower to grow.
[3/20]
Fill.
Caster fills a container with water.
[4/20]
Basic Spells:
Grow.
Caster causes the speed of a growth of a plant to be increased.
[5/20]
Sprout Plants.
Caster causes plants/saplings to sprout wherever they direct. Also able to choose what grows.
[12/20]
Mend Life.
Caster mends the life of a plant or tree.
[17/20]
Control Life.
Caster changes appearance and shape of a plant or tree.
[18/20]
Manipulate Water.
Caster moves a small body of water around, and can make shapes with it. Can be also used to splash people in the face.
[5/20]
Bubble Breath.
Caster creates a 'bubble' around their head by moving the water to only the 'bubble' area. They can breath underwater, but if focus or concentration or if the caster get's into any form of combat the bubble is lost.
[14/20]
Ice Water.
Caster freezes a body of water. It can't be running water, and it will melt depending on the temperate outside. It be used as a skating rink, or playing a trick on friends.
[10/20]
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Defense Spells:
Ensnare
Caster ensnares somebody in thick vines.
[13/20]
Sturdy Shield.
Caster makes a shield out of plants, can be big or small as the caster wants.
[14/20]
Liquid Shield.
Caster makes a shield out of water to protect themselves.
[13/20]
Offense Spells:
Thorn Blade.
Caster makes a blade of thorns.
[10/20]
Vine Lash.
Caster makes vines lash out at somebody.
[10/20]
Root Snare.
Caster causes a root to snare or trip a victim.
[13/20]
Greater Manipulate Water.
Caster moves a medium to large body of water in any direction or shape they please. Can be used for combat.
[14/20]
Greatest Manipulate Water.
Caster moves a large to extremely large body of water in any direction or shape they please. Can be used for combat.
[18/20]
Character's Dev:
Mageship: Novice.
Elemental: Druid/Nature.
Current Mana Limit: 20.
Mageship: Novice.
Elemental: Druid/Nature.
Current Mana Limit: 20.
Abilities Known: 17
Abilities Mastered: None.
Ability Meter:
RANKS:
Novice Spells
These spells require little mana and are easy to pick up and learn, through practice.
Sprout Flower.
Grow.
Fill.
Apprentice Spells
These spells require some mana and some practice.
Sprout Plants.
Manipulate Water.
Ice Water.
Liquid Shield.
Thorn Blade.
Vine Lash.
Expert Spells
These spells require more mana and more practice.
Bubble Breath.
Ensnare.
Sturdy Shield.
Root Snare.
Greater Manipulate Water.
Adept Spells
The final and hardest rank, requires the most mana and the most practice.
Mend Life.
Control Life.
Greatest Manipulate Water.