Post by ponypepper on Jun 5, 2017 19:41:49 GMT
Kairi's Magic Profile
Created: June 4th/5th
Edits: June 7th
Basics:
Kairi specializes in fire magic, inspired from way back when she learned to kindle a fire with wood to survive at a young age. She also studies telepathy.
Fire Manipulation
Abilities:
Glowing Hands
Fire Manipulation
Flame Palm
Tendril of Flame
Fire Circle
Burning Steel
Ball of Fire
Glowing Hands
A small amount of mana is used to allow the caster's hands to faintly glow. They do not generate warmth and generate very little light. This may happen more often if the caster's emotions are out of balance, generally angry.
Mana: 1/20 to last for up to 15 OOC minutes
Notes:
*Kairi tends to anger a lot, so this spell eats up a good amount of mana if she isn't careful
80%
Fire Manipulation
The caster uses a small amount of mana on a nearby fire to manipulate the flames and create shapes out of it. She may not take the fire into her own hands or take it away from its place of origin, simply able to make shapes of it from where it stands.
Mana: 1/20 per use
60%
Flame Palm
The caster uses mana to generate a hot flame in the palm of the hand. The flame creates a bit of light and warmth for the caster to feel. The flame does no damage to the caster or whomever she touches. It lasts for as long as needed, though it begins to eat up mana if kept for too long. If no mana is left, the flame is put out.
Mana: 3/20 per use, 1 more every 5 OOC minutes
50%
Tendril of Flame
The caster may either generate a bolt of fire or use fire already nearby to strike at something nearby. It may light some wood or cause a fire in the grass. Warning: This could get out of hand quickly if the flame is not kept under control.
Mana: 6/20 if the fire already exists, 9/20 if not.
30%
Fire Circle
The caster may generate a circle of fire around her with a diameter of one meter. It can reach to a height of up to one meter. The flame creates light and warmth, but does not injure the caster. It would not burn anyone unless their aura was completely destroyed, but they would be able to feel the heat if they were close enough, enough for them to not want to get so close to the fire. It acts as a shield of sorts.
Mana: 9/20 per use.
20%
Burning Steel
The caster uses mana to embrace a weapon with fire. A tendril of fire extends from the caster's hands, engulfing the weapon. If the weapon is dropped, the fire disappears and the spell ends. It makes the weapon more powerful by causing a burning sensation to the victim. If the weapon is constructed from wood, the fire does not damage it.
Mana: 9/20 per use.
20%
Ball of Fire
The caster uses mana to either bring fire out of its place into her hands and shape it into a ball of any size or generate it herself, which takes more mana. She may pitch it at someone, which would not burn the person unless his or her aura is completely destroyed. The heat, however, would be felt and cause light-headedness. The person would also be able to feel the knockback from it.
Mana: 8/20 if the fire already exists, 11/20 if not. It may vary based on size.
20%
Telepathy
Abilities:
Mind Reading
Psychic Communication
Empathy
Binding
Emotion Manipulation
Knowledge Replication
Memory Reading
Dream Walking
Psychic Shield
Mind Reading
The caster concentrates her focus on one other person or multiple people if more experienced and is able to see what they are thinking at the time. It requires extreme concentration and a bit of mana.
Mana: 2/20
90%
Psychic Communication
This is the ability for the caster to open up secret conversations with one other person and relay information. The caster is able to hear the responses of the other person as well as send them messages through the mind. However, if the other person has the mentality to reject the conversation, the caster is unable to force them to hear.
Mana: 6/20
70%
Empathy
Empathy is the ability to interpret the emotions of others. It is one of the simplest skills, not requiring a lot of mana.
Mana: 2/20
90%
Binding
Binding is the ability to restrict the movements of others via the mind. If this is used and the victim is unable to have the mentality at the time to block the attack, the caster is able to slow them down and perhaps render them immobile to a point. This is best used if the victim is distracted or feeling an intense emotion that brings down the mental wall of defense.
Mana: 9/20
50%
Emotion Manipulation
This is the ability of the caster to influence the emotions of another person. The caster must focus enough to transmit an emotion toward another, but is unable to force it upon them. If the mind of the victim rejects it, the emotion is unable to transfer over. However, it can still influence the emotion of the other person with gentle prodding over time.
Mana: 6/20
60%
Knowledge Replication
This is the ability to replicate the learned knowledge and skills of others. This can only be done with the consent of the other person and is extremely difficult to learn and do. Some knowledge is more easily learned than other pieces of knowledge. It can take hours upon hours for some knowledge to be replicated and weeks upon weeks for skills.
Mana: 8/20
10%
Memory Reading
This is the ability of the caster to read the target's memories. This is, again, almost impossible without the consent of the other person. The surface memories can be reached without consent. Deeper memories can be reached if the person is asleep. Still, if the person puts up a barrier in their mind against it, the memories cannot be touched. Nothing can be done with the memories, either, only read.
Mana: 10/20
5%
Dream Walking
This is the ability of the caster to project themselves or manipulate another person's dream if he or she are sleeping. The other person will be able to kick them out of the dream anytime, since technically they need to have the permission to remain in the dream.
Mana: 4/20
90%
Psychic Shield
This is the ability of the caster to create a psychic shield to protect the minds of oneself and/or others. It can only protect the person from others with telepathy, creating a barrier so that another caster will not be able to influence them as strongly.
Mana: 4/20
60%
Kairi's Development
Mageship: Novice
Elemental: Fire Manipulation
Current Mana Limit: 18
Aura: 7
Abilities Known: 16
Abilities Mastered: 0
Created: June 4th/5th
Edits: June 7th
Basics:
Kairi specializes in fire magic, inspired from way back when she learned to kindle a fire with wood to survive at a young age. She also studies telepathy.
Fire Manipulation
Abilities:
Glowing Hands
Fire Manipulation
Flame Palm
Tendril of Flame
Fire Circle
Burning Steel
Ball of Fire
Glowing Hands
A small amount of mana is used to allow the caster's hands to faintly glow. They do not generate warmth and generate very little light. This may happen more often if the caster's emotions are out of balance, generally angry.
Mana: 1/20 to last for up to 15 OOC minutes
Notes:
*Kairi tends to anger a lot, so this spell eats up a good amount of mana if she isn't careful
80%
Fire Manipulation
The caster uses a small amount of mana on a nearby fire to manipulate the flames and create shapes out of it. She may not take the fire into her own hands or take it away from its place of origin, simply able to make shapes of it from where it stands.
Mana: 1/20 per use
60%
Flame Palm
The caster uses mana to generate a hot flame in the palm of the hand. The flame creates a bit of light and warmth for the caster to feel. The flame does no damage to the caster or whomever she touches. It lasts for as long as needed, though it begins to eat up mana if kept for too long. If no mana is left, the flame is put out.
Mana: 3/20 per use, 1 more every 5 OOC minutes
50%
Tendril of Flame
The caster may either generate a bolt of fire or use fire already nearby to strike at something nearby. It may light some wood or cause a fire in the grass. Warning: This could get out of hand quickly if the flame is not kept under control.
Mana: 6/20 if the fire already exists, 9/20 if not.
30%
Fire Circle
The caster may generate a circle of fire around her with a diameter of one meter. It can reach to a height of up to one meter. The flame creates light and warmth, but does not injure the caster. It would not burn anyone unless their aura was completely destroyed, but they would be able to feel the heat if they were close enough, enough for them to not want to get so close to the fire. It acts as a shield of sorts.
Mana: 9/20 per use.
20%
Burning Steel
The caster uses mana to embrace a weapon with fire. A tendril of fire extends from the caster's hands, engulfing the weapon. If the weapon is dropped, the fire disappears and the spell ends. It makes the weapon more powerful by causing a burning sensation to the victim. If the weapon is constructed from wood, the fire does not damage it.
Mana: 9/20 per use.
20%
Ball of Fire
The caster uses mana to either bring fire out of its place into her hands and shape it into a ball of any size or generate it herself, which takes more mana. She may pitch it at someone, which would not burn the person unless his or her aura is completely destroyed. The heat, however, would be felt and cause light-headedness. The person would also be able to feel the knockback from it.
Mana: 8/20 if the fire already exists, 11/20 if not. It may vary based on size.
20%
Telepathy
Abilities:
Mind Reading
Psychic Communication
Empathy
Binding
Emotion Manipulation
Knowledge Replication
Memory Reading
Dream Walking
Psychic Shield
Mind Reading
The caster concentrates her focus on one other person or multiple people if more experienced and is able to see what they are thinking at the time. It requires extreme concentration and a bit of mana.
Mana: 2/20
90%
Psychic Communication
This is the ability for the caster to open up secret conversations with one other person and relay information. The caster is able to hear the responses of the other person as well as send them messages through the mind. However, if the other person has the mentality to reject the conversation, the caster is unable to force them to hear.
Mana: 6/20
70%
Empathy
Empathy is the ability to interpret the emotions of others. It is one of the simplest skills, not requiring a lot of mana.
Mana: 2/20
90%
Binding
Binding is the ability to restrict the movements of others via the mind. If this is used and the victim is unable to have the mentality at the time to block the attack, the caster is able to slow them down and perhaps render them immobile to a point. This is best used if the victim is distracted or feeling an intense emotion that brings down the mental wall of defense.
Mana: 9/20
50%
Emotion Manipulation
This is the ability of the caster to influence the emotions of another person. The caster must focus enough to transmit an emotion toward another, but is unable to force it upon them. If the mind of the victim rejects it, the emotion is unable to transfer over. However, it can still influence the emotion of the other person with gentle prodding over time.
Mana: 6/20
60%
Knowledge Replication
This is the ability to replicate the learned knowledge and skills of others. This can only be done with the consent of the other person and is extremely difficult to learn and do. Some knowledge is more easily learned than other pieces of knowledge. It can take hours upon hours for some knowledge to be replicated and weeks upon weeks for skills.
Mana: 8/20
10%
Memory Reading
This is the ability of the caster to read the target's memories. This is, again, almost impossible without the consent of the other person. The surface memories can be reached without consent. Deeper memories can be reached if the person is asleep. Still, if the person puts up a barrier in their mind against it, the memories cannot be touched. Nothing can be done with the memories, either, only read.
Mana: 10/20
5%
Dream Walking
This is the ability of the caster to project themselves or manipulate another person's dream if he or she are sleeping. The other person will be able to kick them out of the dream anytime, since technically they need to have the permission to remain in the dream.
Mana: 4/20
90%
Psychic Shield
This is the ability of the caster to create a psychic shield to protect the minds of oneself and/or others. It can only protect the person from others with telepathy, creating a barrier so that another caster will not be able to influence them as strongly.
Mana: 4/20
60%
Kairi's Development
Mageship: Novice
Elemental: Fire Manipulation
Current Mana Limit: 18
Aura: 7
Abilities Known: 16
Abilities Mastered: 0