Post by crimsonmarauder on Jun 2, 2017 23:08:57 GMT
Aquakinesis / Cryokinesis
Basics:
Trent learned his magic from his father, Tom, at a very young age, it is a family tradition. The majority of his magic practice being focused on using water to entertain and bring joy to people, mainly through street performances and little tricks and skills that have been practised thoroughly. Although, Trent has been taught how to use them for other purposes, like defence and offence.
Abilities
Water play
Freeze
Ice skates
Air pocket
Tidal Grace
Basic Spells
These spells cost a small amount of many but double the more it is used.
▸ Water play
This ability allows the caster to be able to shape water into any objects of their choosing (usually with small bodies of water) like a ball of liquid in their hand, or a flowing stream that they can loop around their body. Giving them the ability to perform many movements through the air with control.
The cost of mana: Due to it being easier to use small bodies of water and having the ability to be able to be used more frequently, the mana cost increases the larger the body, requiring a long period of rest if mana runs out. Cost: 1/20
▸ Freeze
This ability enables the caster to drop the temperature of bodies of water to freezing, allowing them to control ice in the same manner they do with water. They can create icicles, snow, little crystals of ice or anything they desire. Manipulating ice is much more strenuous than water meaning it costs more in general than, and again, the cost of mana again varies depending on the size of the body of water.
The cost of Mana: Can be used fairly frequently, but will require some rest after mana is extinguished.
Cost: 2/20
▸ Ice skates
This allows the caster to have a little fun; they cover the bottom of their footwear with water and freeze it just as quick moulding it to the bottom of the footwear and into ice skates. The caster can then ensure that the ice is slick and smooth enough to skate across the ground with control. Although it is much easier for them to skate on frozen bodies of water such as an iced over lake, as then it is much like literal ice skates.
The cost of mana: Does not cost much to freeze the water to the footwear, and so can be used frequently with small costs each time. Requires the same amount of rest as Freeze when mana is extinguished.
Cost: 3/20
▸ Air pocket
The caster has the ability to manipulate the water around their head when completely submerged under water to form an air pocket around it, allowing them to be able to breathe underwater for a short period of time. They are able to cast it on others as well, but it would be much more strenuous on more than one person at a time, increasing mana cost and how long it would take to recover. Usually, the maximum time it can be held for is 5 minutes.
The cost of mana: Requires quite a bit of focus to cast and hold, increasing in mana largely the more people it is cast on at one time. Requires a small rest after each cast is finished (after the five minutes is up) before casting again. Cost:6/20
Offensive Spells
▸ Tidal Grace
Enables the ability to create large waves of water to manipulate in the air, and control nearby waves either settling them or making them more frequent and choppy, it’s even possible to part the sea for short periods of time. The large waves of water can be controlled in the air and launched at areas in an attack with quite some force. However, these cannot be cast more than once and require a large amount of concentration to hold and so need a lot of rest after casting.
The cost of mana: Requires large amounts of mana and focus, and a long period of rest after.
Cost:15/20
Character's Development
Mageship: Caster
Elemental: Aquakinesis / Cryokinesis (WATER)
Current Mana Limit: 20
Aura: 8 (Human)
Abilities Known: 5
Abilities Mastered: Water play, freeze