Post by hazela7 on Jun 2, 2017 2:08:50 GMT
Tyrael Laval
Basics:
Tyrael specializes in lesser healing and reinforcement with light magic.
Abilities
Reinforcement
Flash of Light
Shield of Radiance
Light of Dawn
Shimmering Bolt
Flash of Light
Shield of Radiance
Light of Dawn
Shimmering Bolt
Passive Spells
Light of Dawn
The caster uses their mana to emit a pulsating wave of golden luminescent and transparent Light Magic. These pulses regenerate physical energy to the caster and all his allies in a 15m radius. They also regenerate wounds as well. This spell can also be used to see in the dark as the pulsating waves provide enough light to see. [4/25]
Notes:
Enemies will not be affected by this spell.
It takes 5 emotes to heal a minor wound and 10 emotes to heal a medium wound. This spell cannot heal fatal wounds.
An ally can be kept alive by this spell but only for as long as the caster has the mana to maintain it.
This spell requires 1 post to activate and the mana cost is fairly low.
The caster uses their mana to emit a pulsating wave of golden luminescent and transparent Light Magic. These pulses regenerate physical energy to the caster and all his allies in a 15m radius. They also regenerate wounds as well. This spell can also be used to see in the dark as the pulsating waves provide enough light to see. [4/25]
Notes:
Enemies will not be affected by this spell.
It takes 5 emotes to heal a minor wound and 10 emotes to heal a medium wound. This spell cannot heal fatal wounds.
An ally can be kept alive by this spell but only for as long as the caster has the mana to maintain it.
This spell requires 1 post to activate and the mana cost is fairly low.
Basic Spells
Reinforcement
The caster creates a thin sustained barrier of Light Magic that covers the surface non-living objects (i.e. walls, armor, doors) by doing such this causes the object to become fortified with Light Magic, making it stronger and more durable.
Notes:
Smaller objects such as armor require 2 posts while larger objects such as part of a wall require 4 posts, anything larger than that requires 6-8 posts.
The larger the object the more mana is drained. [6/25]
Flash of Light
The caster's mana engulfs an ally for a mere moment in a bright flash of golden light, leaving behind golden shimmering bits of light magic that continuously float upwards until the wound is fully healed.
Notes:
This spell works for all wounds such as gashes, and stabs but it is best used for minor wounds such as small scrapes, cuts, and burns.
This spell takes 2 posts to cast for any wound. For small wounds (cuts/scrapes/minor burns) it only takes 1 post to heal, For Medium sized wounds (Arrow Wounds / Non-Fatal Sword Strikes / 2nd degree burns) it takes 3 posts to heal and for Large wounds (Fatal Sword Strikes / Multiple Arrow Wounds / 3rd degree burns) it takes 6 posts to heal. [6/25]
The caster's mana engulfs an ally for a mere moment in a bright flash of golden light, leaving behind golden shimmering bits of light magic that continuously float upwards until the wound is fully healed.
Notes:
This spell works for all wounds such as gashes, and stabs but it is best used for minor wounds such as small scrapes, cuts, and burns.
This spell takes 2 posts to cast for any wound. For small wounds (cuts/scrapes/minor burns) it only takes 1 post to heal, For Medium sized wounds (Arrow Wounds / Non-Fatal Sword Strikes / 2nd degree burns) it takes 3 posts to heal and for Large wounds (Fatal Sword Strikes / Multiple Arrow Wounds / 3rd degree burns) it takes 6 posts to heal. [6/25]
Defense Spells
Shield of Radiance
The Caster extends their mana to move infront of a target which it will then create a (5m x 5m) half dome of Light Magic, protecting whatever is behind it. Once hit by an offensive spell it will shatter into glistening shards of light magic that will only be there for a moment before dispersing into the air.
Notes:
This spell takes 2 posts to cast and will remain active until it is hit by an offensive spell. [10/25]
Offensive Spells
Shimmering Bolt
The caster uses their mana to form a shimmering bolt of Light Magic which is then sent forth with the speed of an arrow, capable of staggering an opponent. Once it contacts it's target the bolt of Light Magic will dissipate, leaving behind tiny shards of light magic which float upwards, dissipating into the air.
Notes:
This spell requires 2 posts to cast. [8/25]
If the target's aura is broken this spell will do damage equivalent to a wooden club swung with great force.
Character's current Mana pool: 25
The caster uses their mana to form a shimmering bolt of Light Magic which is then sent forth with the speed of an arrow, capable of staggering an opponent. Once it contacts it's target the bolt of Light Magic will dissipate, leaving behind tiny shards of light magic which float upwards, dissipating into the air.
Notes:
This spell requires 2 posts to cast. [8/25]
If the target's aura is broken this spell will do damage equivalent to a wooden club swung with great force.
Character's current Mana pool: 25
Credit to wildroze , and Piggey