Post by CookieTheShortcat on May 31, 2017 20:03:37 GMT
Healing Magic
Magic Description
This form of magic is one of which can be used to heal the physically injured, though it seems that the larger or more severe the injury, the more mana and time it requires. This form requires the healer’s hands to be above the injury, as they will emit a gentle, light green glow as spells are cast.. And it will require a high abundance of focus, as the body is a rather frail thing, and requires attention.. Especially if the injury is severe. As such, it is a supportive type, and can only be used in that way. This, however, requires consent from the user themselves if they want to be healed, as this magic type is not about forcing itself upon others.
List Of Capabilities
{Novice To Master}
{Novice at all}
Purify
Coagulate
Knit
Blood Regeneration
Ophthalmic Aid
Cell Growth
Soothe
Beat Restoration
Identify
Novice Spells
Magic Description
This form of magic is one of which can be used to heal the physically injured, though it seems that the larger or more severe the injury, the more mana and time it requires. This form requires the healer’s hands to be above the injury, as they will emit a gentle, light green glow as spells are cast.. And it will require a high abundance of focus, as the body is a rather frail thing, and requires attention.. Especially if the injury is severe. As such, it is a supportive type, and can only be used in that way. This, however, requires consent from the user themselves if they want to be healed, as this magic type is not about forcing itself upon others.
List Of Capabilities
{Novice To Master}
{Novice at all}
Purify
Coagulate
Knit
Blood Regeneration
Ophthalmic Aid
Cell Growth
Soothe
Beat Restoration
Identify
Novice Spells
Name: Purify
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // Instant
Description: The caster uses their mana and focuses on the target area, and allows the mana to enter it. Then, the caster will proceed to use this mana to flush out their systems, and purify them of toxins and harmful substances that have entered them. Should the bloodstream be the main one to be effected, the caster must allow their mana to first fully be in the bloodstream, and then proceed to purify the toxins within them.
Ability Cost / Casting: 3/20
Name: Coagulate
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // Instant
Description: The caster hovers their hands upon the bleeding area, and focuses their mana, lowering their hands to come into slight contact with the bleeding area, as they focus, the blood will coagulate, forming a scab, and the body will heal on it’s own, if it is a mere scrape.
Ability Cost / Casting: 3/20
Name: Knit
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // 3 IC Mins
Description: The caster focuses their mana, lifting their hands over the wound. They will proceed to lower their hands to come into slight contact with the wounded area, and as they focus their mana, the flesh will grow back and seal the wound. This takes some time, as much focus is required to stimulate the growth.
Ability Cost / Casting: 7/20
Name: Blood Regeneration
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // 7 IC Mins
Description: The caster focuses their mana into their hands as per usual, the hands proceeding to come into contact with any part of the body, usually the chest. The mana will speed up blood production, restoring the normal, healthy blood levels the person should have.
Ability Cost / Casting: 10/20
A chant must be said for this.
“Asil, sursasu ilais suhu raissu. Rursasu ilais saas.”
Name: Ophthalmic Aid
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // 20 IC Mins
Description: The caster raises their hand to the patient’s eye or eyes, allowing mana to flow into the eye. From there, the caster must focus on the damaged part or parts, and focus on repairing them. As they do this, the eye part that had been hurt will heal, restoring it. This can also be used on people who are blind due to an injury, though genetic defects that result in blindness will not be aided by this spell. The caster must also be aware of what part or parts have been damaged, so it is likely that the ‘Identify’ spell must be used beforehand.
Ability Cost / Casting: 14/20
A chant must be said for this.
“Mi'ari'a, suhsuss ilaisrus uhrsa su uilu. Auhs suhr zusrar'r asisi'as uhrthisil.”
Name: Cell Growth
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // 30 IC Mins
Description: The caster must focus their mana in their hands, before coming into physical contact with the damaged area. As they do this, they must envision the flesh growing at a rapid rate, whilst repeating the chant every now and then. They must hold their focus for the duration of the spell, in order to rapidly increase the rate of cell growth. This can help regrow things such as missing fingers, and reattach dismembered limbs. This cannot be repeated without a recovery period, as it drains a lot of mana.
Ability Cost / Casting: 17/20
A chant must be said for this.
“Ruphsaz zuhs i'arsu, sur.”
Name: Soothe
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // 3 IC Mins
Description: The caster focuses the mana into their hands, and comes into physical contact with the burnt or irritated area. As they do so, they must focus on slowly calming the inflamed area. At a moderate pace, the skin will begin to heal, until it has been restored to it’s normal state.
Ability Cost / Casting: 9/20
A chant must be said for this.
“Om ehhssiriv fsilleil, isisi.”
Name: Beat Restoration
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // Instant
Description: As per usual, mana is concentrated within the caster’s hands, before placed on top of the patient’s chest, where the heart lies underneath. Once they have accumulated enough mana in their hands, they will press down firmly and with haste. The mana will force the heart into a beat, as the heartbeat and pulse will be restored. This can only happen if the heart can still operate, and the person cannot be truly dead.
Ability Cost / Casting: 18/20
Name: Identify
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // 1 IC Min
Description: The caster rests their hand upon any body part of the patient, focusing their mana in the patient’s body, locating the injury and specifying what it is. If successful, they will simply be able to identify the injury and it’s location in the body.
Ability Cost / Casting: 2/20
Adept Spells
Name: Blood Regeneration
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // 7 IC Mins
Description: The caster focuses their mana into their hands as per usual, the hands proceeding to come into contact with any part of the body, usually the chest. The mana will speed up blood production, restoring the normal, healthy blood levels the person should have.
Ability Cost / Casting: 10/20
A chant must be said for this.
“Asil, sursasu ilais suhu raissu. Rursasu ilais saas.”
Name: Ophthalmic Aid
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // 20 IC Mins
Description: The caster raises their hand to the patient’s eye or eyes, allowing mana to flow into the eye. From there, the caster must focus on the damaged part or parts, and focus on repairing them. As they do this, the eye part that had been hurt will heal, restoring it. This can also be used on people who are blind due to an injury, though genetic defects that result in blindness will not be aided by this spell. The caster must also be aware of what part or parts have been damaged, so it is likely that the ‘Identify’ spell must be used beforehand.
Ability Cost / Casting: 14/20
A chant must be said for this.
“Mi'ari'a, suhsuss ilaisrus uhrsa su uilu. Auhs suhr zusrar'r asisi'as uhrthisil.”
Name: Cell Growth
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // 30 IC Mins
Description: The caster must focus their mana in their hands, before coming into physical contact with the damaged area. As they do this, they must envision the flesh growing at a rapid rate, whilst repeating the chant every now and then. They must hold their focus for the duration of the spell, in order to rapidly increase the rate of cell growth. This can help regrow things such as missing fingers, and reattach dismembered limbs. This cannot be repeated without a recovery period, as it drains a lot of mana.
Ability Cost / Casting: 17/20
A chant must be said for this.
“Ruphsaz zuhs i'arsu, sur.”
Name: Soothe
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // 3 IC Mins
Description: The caster focuses the mana into their hands, and comes into physical contact with the burnt or irritated area. As they do so, they must focus on slowly calming the inflamed area. At a moderate pace, the skin will begin to heal, until it has been restored to it’s normal state.
Ability Cost / Casting: 9/20
A chant must be said for this.
“Om ehhssiriv fsilleil, isisi.”
Name: Beat Restoration
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // Instant
Description: As per usual, mana is concentrated within the caster’s hands, before placed on top of the patient’s chest, where the heart lies underneath. Once they have accumulated enough mana in their hands, they will press down firmly and with haste. The mana will force the heart into a beat, as the heartbeat and pulse will be restored. This can only happen if the heart can still operate, and the person cannot be truly dead.
Ability Cost / Casting: 18/20
Name: Identify
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // 1 IC Min
Description: The caster rests their hand upon any body part of the patient, focusing their mana in the patient’s body, locating the injury and specifying what it is. If successful, they will simply be able to identify the injury and it’s location in the body.
Ability Cost / Casting: 2/20
Adept Spells
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Lightning Magic
Magic Description
This form of magic enables the caster to produce lightning from their mana, or control and redirect it when it is present. This requires extreme focus and utter precision, as one mistake could cost the caster a severe injury. There are less spells, as this form of magic results in quicker mana drainage, so the caster must use their spells effectively, and at the right time. Due to the violent nature of this form of magic, it is an offensive / active type. However, there is an exception to this. Storms may require rolls.
List Of Capabilities
{Novice To Master}
{Novice at all}
Storm
Strike
Redirect
Shield
Spark
Novice Spells
Magic Description
This form of magic enables the caster to produce lightning from their mana, or control and redirect it when it is present. This requires extreme focus and utter precision, as one mistake could cost the caster a severe injury. There are less spells, as this form of magic results in quicker mana drainage, so the caster must use their spells effectively, and at the right time. Due to the violent nature of this form of magic, it is an offensive / active type. However, there is an exception to this. Storms may require rolls.
List Of Capabilities
{Novice To Master}
{Novice at all}
Storm
Strike
Redirect
Shield
Spark
Novice Spells
Name: Lightning Storm
Active / Passive // Cast Time / Spell Duration / Cooldown: Active // 8 IC Mins Cast Time // 20 Mins Spell Duration // 2 IC Hours Cooldown
Description: The caster outstretches their arms upwards, palms facing the sky. As they do this, they will close their eyes, and allow their mana to diffuse into the air and clouds above. As they do so, the mana provides enough kinetic energy for the frozen raindrops in the cloud to bump into eachother and move around in the air at rapid rates, the collisions creating an electric charge. The lightning bolts will then proceed to strike frequently, causing a lightning bolt storm, however, these bolts are completely random and uncontrollable, as a large quantity of mana is required to even cause this storm. During this, she is completely vulnerable, as her focus must be solely directed towards focusing upon creating the lightning bolt storm, so it's not exactly a combat-efficient spell.
A chant must be spoken.
“Csaisr uhr su rhuhur i'aau, uhs uhr il nil sanni'ars si'as ilai zuhss szuhrs i'ars sisr, il nil sanni'ars zuhss ilai ssui'asu i'a ni'asusair si'asi'arssazu.”
Name: Strike
Active / Passive // Cast Time / Spell Duration / Cooldown: Active // Instant
Description: The caster outstretches their arm to the sky, palm facing upwards, focusing on a cloud. The mana provides kinetic energy for the small bits of ice in a cloud to bump and collide, building up an electric charge, before a lightning bolt is released. This is almost instant, as a lot of mana is provided. It is somewhat similar to the ‘Storm’ spell, though only one bolt of lightning can be produced per spell cast. It doesn’t require as much mana as the ‘Storm’ spell, though still quite a bit.
Ability Cost / Casting: 15/20
Despite this spell being instant, a single chant must be spoken. “Laekyntaetk ma'rn, lnsaegi.”
Despite this spell being instant, a single chant must be spoken. “Laekyntaetk ma'rn, lnsaegi.”
Name: Redirect
Active / Passive // Cast Time / Spell Duration / Cooldown: Active / Passive // Instant
Description: The caster will be able to redirect lightning through their body and elsewhere, usually towards the ground. To do this, it requires the utmost focus and precision, as lightning is travelling through their body at a high current, and a mistake can cause severe injuries. The caster must outstretch one of their hands, and focus their mana into their fingertips. When the lightning hits this area, their mana will mix with it, and so, the caster is able to manipulate and channel the lightning through their body, and redirect it elsewhere.
Ability Cost / Casting: 5/20
Name: Shield
Active / Passive // Cast Time / Spell Duration / Cooldown: Passive // Instant Cast Time / Lasts for 7-10 IC Mins
Description: The caster is able to materialize their mana into lightning form, and morph it into the shape of a dome, which spans 1 meter in length and height, though the height is adjustable to fit people of sizes, up until 6 ft. Anything more than that will simply drain her of mana instantly. Anything made of conductor materials will cause the person holding the object to feel a shock, and if it's a flammable material, it will light relatively quickly. Due to aura, people are able to pass through it, though with difficulty, as they will feel shocks and stings as they do so.
Ability Cost / Casting: Despite this spell being instant, a chant must be spoken.
“Leshmhehsh, phliis ri.”
Name: Spark
Active / Passive // Cast Time / Spell Duration / Cooldown: Active // Instant
Description: Akin to the ‘Shield’ spell, the caster is able to materialize their mana into a particular form.. This being that of small, lightning-like sparks. It can mainly be used to combust / light things on a smaller scale, though should these sparks come into contact with a person, it will create a moderate sensation of a small shock, and an average burn, though nothing too serious.